Magical Witches - Care Sheet



🎃 START

 - scroll through options and menus

 - confirm your selection

 - cancel / go back

 - connect two Magical Witches


After pulling the tab you need to press the reset button. You will hear a beep sound, followed by the respective element symbol on the screen.


First you need to adjust the clock - press Ⓑ to access the clock screen.
Press  to set the hour, press Ⓑ to set the minutes, and then Ⓒ to confirm.

When starting the game, it takes 5 minutes for the little witch to appear, in the same way as it happens with the original Tamagotchis. The entrance animation is the phases of the moon.

Then you will be greeted by the respective baby witch:




 STATUS



Days and Weight - giving lots of fruit increases weight; mixing ingredients and making potions decreases weight.


Hunger Meter- filled with 


Happiness Meter- filled with 


Magic Power - the idea is to raise the max value, which rises at each evolution (by 5 points), by going on magical adventures, and by eating the mushrooms that the witch brings back from the adventures (by 1 point).

 - available for Earthlin and Aquary via magical adventures

 - available for Eneruge and Baluluna via magical adventures

Both values can go up or down.  The value on the left goes down when it gets cursed and casts spells, and goes up when it eats the mushroom it brings after the magic walk. The value on the right goes down in case of carelessness and goes up when it evolves or goes for a magical adventure (explained further).


Elements - the elements that your witch has learned get lit up, e.g. in the above picture only the earth element is lit, which means the witch has only learned that one element so far. The witch learns other elements by connecting with the other witches - this influences the growth process.



🎃 GROWTH CHARTS







🎃 LIFE CYCLE


Stages 1 - 3:
  • you get a regular witch that can only use the element she was born with

Stage 4:
  • MASTER one element - the witch's default element = Eneruge/Earthlin/Baluluna/Aquary
  • MASTER two elements - the witch's default element, plus an element of ‘Ok relationship’ = Eneruge/Earthlin/Baluluna/Aquary
  • SAINT two elements - the witch's default element, plus an element of ‘Great relationship’ = Earthlin/Aquary
  • DEMON two elements - the witch's default element, plus an element of ‘Great relationship’ = Eneruge/Baluluna

Stage 5:
  • WISEMAN three elements - the witch's default element, plus two elements from ‘Ok relationship’ & ‘Bad relationship’ = Eneruge/Earthlin/Aquary
  • SATAN three elements - the witch's default element, plus two elements from ‘Ok relationship’ & ‘Bad relationship’ = Eneruge/Earthlin/Baluluna
  • HERMIT three elements - the witch's default element, plus two elements from ‘Ok relationship’ & ‘Bad relationship’ = Eneruge/Earthlin/Baluluna/Aquary
  • GOD three elements - the witch's default element, plus two elements from ‘Great relationship’ & ‘Bad relationship’ = Earthlin/Baluluna/Aquary

Stage 6:
  • SOUL four elements - the ultimate witch that has mastered all four elements = Eneruge/Earthlin/Baluluna/Aquary

FOOL:
The FOOL knows no elements. This is the worst character to get, as it has no magical powers and usually appears when the player doesn’t train their witch or take care of her very well. The FOOL can be triggered at any growth stage. = Eneruge/Earthlin/Baluluna/Aquary

The evolution animation and sounds are similar to those of an Umino / Ocean:




🎃 RELATIONSHIPS

Not all witches like one another, and this is something you will need to know before you connect two witches. Connecting them also influences the growth processes (see previous section).




 INVENTORY

Here you can find the ingredients used to create potions, as well as food for your witch.
You start off with unlimited access to , and .
 fills up the hunger level.
 fills up the happiness level.
 cures the witch in case she gets sick (multiple doses might be necessary at times).

Below a full list of ingredients and what they can do (click on the image to view it in full size). Some of the ingredients are only available to certain witches - this is the reason why having more than one (and ideally all four) improves the gameplay.





 CAULDRON

Here you can mix ingredients to obtain new items and potions. Doing this brings the witch's weight down as well (much like playing games in Tamagotchis).


Sometimes the witch will fail and the cauldron will blow up in her face.
After that she will get sick; make sure to give her some  until she gets better and thanks you - it may take multiple tries to heal her, so be patient.




IMPORTANT: the order of adding the ingredients is CRUCIAL!




 SPELLS


This icon is used when you want to use the healing option (CURE) or to see what curses your witch can cast on others when connected (CURSE).

At the beginning your witch may not have any cures or curses, but as she evolves she will acquire some. In this sense, it will be important to mix the ingredients in the cauldron every day, so that she will acquire more skills.

Within the CURE option, several items can appear for all witches, while other items will be available only to specific witches. This option is used when the witch has been cursed by another witch and then a specific cure is needed for it. Sometimes one witch will not have the specific healing item, but another one will - that cure can be sent from one witch to another by connecting them.

To send a specific cure to another witch, select the spells icon, then CURE, and then press the  button while you have the desired cure visible on the screen. Then connect the witches through the metal connectors and press .

You cannot choose a curse to be cast on another witch - this happens at random while you connect two witches with each other.



🎃 DEFENSE SPELLS




🎃 HEAL SPELLS




🎃 CURSE SPELLS




🎃 STATUS CONDITIONS




 TOILET

Select this icon when your witch has pooped - this will collect the poop and store it in your inventory.



 LIGHTS ON / OFF


When your witch has gone to sleep, make sure to turn the lights off, so that she can sleep peacefully.




 MAGICAL ADVENTURES

Sometimes your witch will beep at you and you will notice a tiny bat right next to her - when it happens make sure to select this icon.
Your witch will go on a magical adventure and come back with  (Earthlin & Aquary) or a  (Eneruge & Baluluna), which you can then use to raise her MP.




  ATTENTION ICON

If your witch will need anything from you, she will beep at you, and this icon will light up.



🎃 THE MAGICAL BOMB BOMB


You activated the magical bomb bomb by heavily neglecting your witch. Once the counter reaches 0 your witch will die and you will have to start over. You can defuse the bomb by simply taking good care of your witch from this point on, but there is no guarantee that the bomb will not re-appear later on. Be careful with connecting a healthy witch with the one that has an active magical bomb bomb - it will be passed over to the healthy witch.



🎃 DEPARTURE

When your witch dies, or when it is time for her to go back to Witchelny, you will be presented with the following meter:


The meter shows you how much your witch is grateful for your care.
To start a new magical adventure press  and  together.



🎃 SOUND

To turn the sound on / off simply press  and  on together while on the main screen, then  to select and  to confirm.




🎃 CLOCK

To adjust the clock press x while on the main screen to enter the clock screen. While in the clock screen press x and x together. Press x to change the hours, and x to change the minutes. Press x once you're done.




🎃 TRIVIA

Witchelny (ウィッチェルニー Wiccherunī) is an alternate dimension to the Digital World within the Digimon franchise and home to practitioners of sorcery. Digimon of this area sometimes travel to the normal Digital World in order to further their own skills, such as Wizardmon and Witchmon. Witchelny's sorcery is another name for high programming languages and come in four systems: fire, earth, wind and water. The "Vortex Warriors" are a group in Witchelny who fight using weapons made from wind sorcery.

In ancient Witchelny, when sorcery was still immature and had no means for it to defend itself from foreign invasions, it was on the road to ruin, but MedievalGallantmon suddenly appeared and completely repelled the invaders.

Hexeblaumon protected other Digimon until the very end during an ice age that came to the Digital World long ago, and was later rumored to have moved to Witchelny.

In this world, there is a school of magic located atop a place called Mount Brocken (ブロッケン山 Burokken-yama) where young Digimon learn sorcery.

Witchelny is based off another v-pet, Magical Witches. In the Witchelny of Magical Witches, there exist four clans of witches and wizards representing each of the four elements:

  • the Eneruge Clan (fire)

  • the Earthlin Clan (earth)
  • the Baluluna Clan (wind)
  • the Aquary Clan (water)


A single series of book-shaped Magical Witches v-pets were released in 1998, known as the Four Elemental Communication Books, with each containing a witch or wizard from a different clan. Witchmon's attacks are references to these clans.

The player must train and care for their mischievous witch through the Communication Book (i.e. the unit itself). You are expected to brew potions, cast spells, prank other witches, and more. The more care and training the player provides, the stronger the witch becomes.

The shell has remarkable details, like everything Bandai does; for starters, the fact that the design is a magic book gives it an extra special touch.

On the front it reads "Magical Witches" and at the top "The Secret Magic Book". This phrase is repeated on the back, where there are carved the signs of the four elements. 



Inside the toy the following inscription can be read in English:

"Create new items. Choose three items and mix them in the pot! If you are lucky, you will get new items and love the game even more!!!". 

The game itself is also 100% in English, so no one understands why the instructions are 100% in Japanese. 

The main focus is on mixing three different ingredients in a magical cauldron to obtain new items. The better your witch does it, i.e. the less mistakes she makes, the more she increases her ability to cast spells. If you have two or more witches, you can connect them in order to share items that only one of them can cast, and you also to cast various spells and curses on one another.

A page from a Japanese magazine from 1998 introducing the Magical Witches



🎃 Meet the Witches!


Aquary                  Baluluna




Earthlin                          Eneruge







Sources:
Translations of the original instruction manual: OldSchoolVPQ
Additional photos, videos, charts, and drawings by Carleesi Chan